7/25/2023 0 Comments Football manager ps4 2021The console version of Football Manager is a competent and thoughtfully cut-down version of its legendary big brother. Team talks are here so there’s opportunity to channel your inner Mike Bassett There have been a couple post-launch patches already but these two quirks weren’t fixed at the time of writing. To workaround this I started using the full tactics and subs screen which, to be fair, allowed me to get suggestions from my assistant on who to bring on, but it was awkward all the same. Another, more frustrating one, was being bumped to the 3D match engine after making two changes via the match hub screen between highlights with the game paused. One rather weird issue had to do with crowd sounds quieting or disappearing entirely if you call a touch line shout after a goal. That said, I did encounter some interesting quirks whilst watching games. You can even yell at them from the sidelines too as the matchday experience is very similar and, interestingly, I found the match engine much more pleasant to look at - though this could be just down to the fact my TV is OLED and my monitor isn’t. You can’t quite go as nuanced as you can on PC but even a general team talk can be enough to give your players the kick they need to go back out and perform. Team talks are still included, so should you find yourself 2-0 down at half-time you can try to spur your team to turn the game around. Whilst I’ll never hand the responsibility over, they’ve always lacked any sort of feeling to them, with my attendance purely maintained so I can try to get the appropriate reaction for players from my words. The UI is very well laid out though can be occasionally tricky to navigateīetter still, I never had to navigate through a press conference which is easily one of my least favourite areas when playing on the PC version. Being able to kick back on the sofa and crank through a few games was revelatory which nearly made up for the amount of penalties I was giving away. It’s also great to see such good use of screen real estate, not too crowded but with enough information on hand in each area. I found I’d flip between the two where needed, but mostly used the block selecting method as I felt it was quicker overall. Thankfully, though, you can switch to a mouse-like pointer, using the left joystick to move the cursor and press X, again, to make your choice. However, sometimes, the order of items that you navigate through doesn’t always make sense. Use the left joystick to find the block you want to interact with, use the D-pad to navigate within it and X to make your choices. Getting around the various menus and items within the UI is generally straightforward. However, designing the UI around a joypad does lead to a few quirks. This is also used when making in-depth tactical changes in a game and having to hold, select and then release takes some getting used to but it works and is the logical way to work around the lack of a mouse for input. Holding down X and using the left thumbstick, you choose what you want to do and then, for certain options, the D-pad is used to move things around. The first UI tweak becomes apparent when working here and you’ll meet your new best friend, the radial options menu. It gives you the chance to get the nuts and bolts of how Football Manager works on the pitch without having all the additional micro-management that surrounds the full-fat version. It’s great to see that tactics here will translate if you decide to play the fuller version on PC or are playing on both platforms just because you can. Ah the 3D match engine, how I love and loathe thee in equal measure
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